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Playing Regulations

1. Matches start at 10:30am and each team will have a maximum of 50 overs. A new ball is provided in each innings and bowlers are restricted to bowl no more than 10 overs in a match. Normal ECB restrictions apply to seam bowling. Teams should try and bowl a minimum of 17 overs per hour and lunch is taken at 1:30pm (but can be taken earlier in the vent of poor weather). Matches should re-start at 2:15pm at the latest. A drinks interval will be taken after 25 overs but if weather conditions dictate, then two intervals at 17 and 34 overs can be taken as agreed with the teams, pitch managers and umpires.

2. Fielding restrictions will be based on a 30-yard fielding circle and a mandatory 10 over power play at the start of the innings. During the power play no more than 2 fields may be outside the circle. During all other times there must be no more than 5 fielders outside the circle and at no time in the match can there be more than 5 fielders on the leg side. Any delivery for which these fielding restrictions are not met will be called and signalled No Ball by the strikers end umpire.

3. Wide will be called for any leg-side delivery which passes behind the profile of the striker in his normal guard position. No ball will be called for any full pitched delivery which passes or would have passed above waist height of the striker standing upright at the crease and also for any short pitched delivery above shoulder height. Umpires may use their discretion in applying any warnings or sanctions outlined within the laws.

4. In addition to the above amendments, matches will be conducted according to current MCC Laws of Cricket and relevant ECB guidelines. Team managers must provide umpires with a full completed and signed team card before the toss and they, together with the captains, must ensure that all players comply with the aspects of the Spirit of Cricket.

5. Deduction of overs for bad weather will only occur when an accumulated total of 45minutes of play are lost due to late starts and/or interruptions. If a match starts late, the umpires will reduce the number of overs per team by one over for every 7 minutes lost. If the first innings is interrupted that team will receive 50 overs (or as reduced prior to the start of the match). The team batting second will then have its maximum number of overs reduced by one over for each 3 and a half minutes of play lost in the first innings. When a team batting second does not have the opportunity batting for the same number of overs as the first team, then the required run rate will be calculated using the Surrey Championship Formula and this will be used to set the revised target, or be used if the second innings is also interrupted by the weather. The formula, together with an example is attached. The length of power play will be reduced according to the attached table and no bowler may bowl more than 1/5th of the available overs. For a result to be achieved, both sides must have the chance to bat for at least 20 overs. The latest start time can therefore only be 3:00pm.

6. In each match, 2 points will be awarded for a win, 1 point for a tie and 0 points for a loss. If teams finish on the same number of points at the end of the competition, then the result of the match between the two teams tied will determine placings. Any ties beyond these criteria will then go to the highest team Index (the Geoff Swinden Team Index). Details of this will be advised separately.

7. Any situation which is not covered y these restrictions should be adjudicated by team managers and umpires. If no agreement is reached, then the organiser's decision is final. 

Required Run-Rate Calculations

The required run-rate for the 2nd innings will be calculated as follows: (100 + (d x 1.2) x (1st innings run-rate) x 1/100) 1st innings run-rate = (1st innings score) / (number of overs of team batting first). The run-rate will be agreed by both scorers and umpires prior to the start of the innings and once agreed it shall remain as the run rate for that innings, even though a later interruption may reduce the number of overs the team batting second can receive. The run rate will be multiplied by the reduced number of over available and resulting figure will be the Target Score. If the team batting second passes the Target core at any time prior to the conclusion of the innings then the match will be won by the team batting second. But id bowled out earlier, the match will be won by the team batting first. When less than 20 overs have been bowled in the 2nd innings, play must be in progress for a revised Target Score to become effective and for a result to be achieved using this score.

Target Score = Overs allocated to side batting second x G (Example above Target Score = 42 x 4.84 = 203.28 = 204 to win). Overs reduced again after start of innings: New Target Score = Revised number overs allocated to side batting second x G (Example further reduction after start of 2nd innings of 4 overs). New Target Score = 38 x 4.84 = 183.92 = 184 to win

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